It’s finally time for some more oldish-hammer – as me and Starfleet battle like its 2006.
Starfleet picked up a Dark Elf army at some point at the cost of his Tomb Kings army. But that might be alright, as the Dark Elves take him back to when he started wargaming. We’ve been talking about getting in a game of Warhammer Fantasy, but the only things that have properly fallen are the Dropzones and the Dropfleets, and the Hints and the Anvils. But now, finally, elves fall as well.
And no less than around 2250 points of them. (Just to fit in a dragon I hear.) We start out with a simple Pitched battle to awaken the Dark Elves’ memories of the rules (like they were going to follow them anyways…).
The High Elf Army I built in the last minute, unfortunately realising I had forgotten on of my cases. This meant that I only was able to draw my army from infantry units. In the end it turned out to be an interesting challenge.
My army was led by a Level 4 High Mage with the Rod of Stability, I also fielded a level 2 High Mage with a Dispell Scroll.
The Core of the army consisted of 25 Spearmen, 20 Lothern Sea Guard and 2 small units of Archers. Elite choices were 15 Swordmasters and two units of Shadow Warriors. Two Bolt throwers and 16 White Lions of Chrace were my Rare choices.
The Dark Elf army was led by a Lord mounted on a Black Dragon, supported by two level 2 black magic witches. The core of the army consisted of some 25 Spearmen and two units of 10 Crossbowmen. A unit of Executioner anchored the battle line, with 10 Cold One knights and the Hydra provided hard hitting power.
The battlefield after deployment can be seen in below.
↑ Deployment. The High Elf Shadow Warriors position themselves to harass the Druchii army from the beginning. Bolt Throwers try to cover most of the battlefield, priority targets being the Cold One Knights, the Dragon and the Hydra. White Lions prepare to make use of the forest on the right flank supported by the Sea Guard, the other hammer, the Sworm Masters, support the Spearmen in the Middle.
The Nagarythe scum’s deployment, from left to right, whatever “sense” they thought they’d have – Dragon lord, two crossbowmen units, Executioners, Spearmen, Cold One Knights and the Hydra. Nothing the Asur can handle.
↑ Deployment. The line of brave Asur.
↑ Dark Elves Turn 1. The Dark Elves go first, and move forward quickly. Crossbowmen take cover behind the ruins, as does the dragon rider ready to strike at the High Elves.
↑ Dark Elves Turn 1. The Cold Ones push forward, followed by the Hydra, whose is hindered by the woods. The spearmen remain behind the hill.
↑ High Elves Turn 1. As the knights thunder foward the High Elves respond.
↑ High Elves Turn 1. The High Elves keep their cool, moving the harassers forward – one Shadow Warrior unit pushing up behind the hill in the Dark Elf deployment zone, the other pushing forward towards the centre, in the cover of the hill. Arhers step back to be unreachable by the dragon.
All ranged fire is focussed on the Cold Ones, and three fall.
↑ High Elves Turn 1. Great Eagle webcam view.
↑ Dark Elves Turn 2. The Dark Elf archers take up shooting positions behind the ruins, while the Dragon push to the flank of the Elf line. The infantry reach over the crest.
On the right hand side disaster strikes, and the Cold Ones stumble forward as the mounts protest to their riders orders under the punishing rain of arrows. The hydra is forced through the forest as its path is blocked by the knights.
On the left flank the Eagle Claw is destroyed.
↑ Dark Elves Turn 2. On the right hand side disaster strikes, and the Cold Ones stumble forward as the mounts protest to their riders orders under the punishing rain of arrows. The hydra is forced through the forest as its path is blocked by the knights.
↑ High Elves Turn 2. The Asur take the opportunity and charge the flank of the Knights.
↑ High Elves Turn 2. The rest of the army pushes forward, beyond range of the dragon’s fury or hiding behind the woods out of its sight.
↑ High Elves Turn 2. A volley, both mundane and magical, strikes the Executioners and forces them to fall back.
Unfortunately, the White Lions charge is whiffed and the Cold Ones hold, even cutting down a few woodsmen.
↑ Dark Elves Turn 3. The Hydra charges the flank of the White Lions, who are sent fleeing. The druchii spearmen charge their asur counterparts.
↑ Dark Elves Turn 3. The Dragon Lord still stalks the rear of the High Elves.
↑ High Elves Turn 3. Too well aware of the presence of the dragon, the archers flee in terror into the woods.
The Swordmasters counter-charge the Dark Elf spearmen and, together with their kinsmen they destroy them. The Shadow Warriors surprise attach the crossbowmen in the rear, and overrun into the next unit.
I don’t understand my placing of the Spearmen and the Shadow Warriors here, I had a good plan, I thought. Except its just dumb. This way both units can be chomped by the Dragon and the Cold Ones. Moving away the Shadow Warriors would at least have saved them.
↑ High Elves Turn 3. The focus is the dragon and the Cold One Knights, but the combined efforts fail to do them much harm.
↑ Dark Elves Turn 4. The dragon charges the Shadow Warriors and the knights the Spearmen. Both hold, and the Shadow Warriors allow the dragon to fight them, and overrun into and fight the Spearmen. Not a good idea…
↑ High Elves Turn 4. The Lothern Sea Guard, however, are in range of a counter charge and manage to slay the Lord on the Dragon, getting away from the Hydra. The shooting is focussed on the Knights, into whom the Sea Guard pursue the dragon.
↑ Dark Elves Turn 5+. The Sea Guard then face off both the Cold One Knights and the Executioners.
↑ End of the game. This ends up being the final positions, as the Sea Guard bravely hold the line while the free ranged elements destroy the crossbowmen. Unfortunately, the Shadow Warriors lost their flank charge (duh!) and were driven back. While they rallied, having been reduced to unit strength 4 they cannot hold a table quarter.
↑ It’s a draw! It was a close one. Calculating all banners and table quarters the result was a very tight draw. Casualties were 10 points to the favour of the Dark Elves, but they managed to hold on onto 3 banners, while we counted their general slain by the High Elves.
Another fun game, in the 7th edition. Having played the Tall Guy a few times it was interesting to try out the edition with another player as well. And I believe Starfleet enjoyed it as well, so much that we soon picked up a Skaven vs Dark Elves game as well, , this time with 7th edition army books. (To follow!)
Thanks for reading!