The first Yuletide Tumble game came to be between me and Mr. Easter: A very good scene-setter after all these years of bitter and bloody struggle between my noble High Elves and Mr. Easter’s treacherous kin.
We come around to start playing out the X-mas special of this year, the Yuletide Tumble (LINK). In this first game Naked Dwarf and Chaos Beakie fumble in the snow while me and Mr. Easter watch out where the elveses go (and don’t you eat that blood red snow!).
My 1500 point list I thought about a long time; my eyes were set on using the Edge of the Abyss formation – the Honour Guard of the
Green Lady Alarielle – as I’ve always had a sweet spot for the story of Alarielle and her Maiden Guard. This is a very smooth way to recreate this using Kings of War rules In the end it was such a hefty chunk of the army I felt a bit chilly around my feet, it didn’t help that Keef Ditchards fields his imposterous look-alike with his glorified pebbles. Socks on and roll, I decided not to overthink it:
The Elf army list:
Honour Guard of the Green Lady
La Dama Verde
Kindred Tall Spears (Horde)
–Hammer of Measured force
Palace Guard (Regiment)
–Chant of Hate
Palace Guard (Regiment)
Army Standard Bearer
Stormwind Cavalry (Troop)
Kindred Archers (Troop)
Kindred Archers (Troop)
Drakon Riders (Troop)
And the bonus Krampus
It actually turned out quite interesting with a mix of unit sizes and units. I’m putting a fair few bets onto the resilience provided by the regeneration, but the take and hold missions in the mini-campaign need a solid anchor: such as a Regen 5+ horde.
The Twilight Kin army
A Peggy Rider
-Mace of Crushing
-Banana Chant, Fireball, Inspiring Talisman
Reaper Guard (Regiment)
–War bow of Kaba
Dark Knights (Troop)
Blade Dancers (Troop)
A Bolt Thrower
Allied: Lycans (Regiment)
Sounds like a very nasty combo there. The Lycans are fast, as are the Gargoyles. Fast flying chaff for cheap is like the christmas miracle Elves wish for every year. Not these guys though, for they tortured Santa to get what they wanted well before Easter.
↑ Deployment. The random deployment in the scenario is intended to force adaptation from the players. I place my horde early to anchor the line, and get to place it in the middle. Mr. Easters crossbowmen get placed to one flank. I get a lot of drops in the middle, while the Twilight Kin try to perform some sneaky maneuver that looks similar to a refused flank.
I had hoped to counter the Dark Kin’s quick troops with my own. With a unit less overall, and also a unit less of something quick, that did not go quite as well as planned. Needless to say, the random deployment also messed that up.
↑ Deployment. High Elf right flank is covered by Eagles (drakons), with shooting support as needed.
↑ Deployment. The left flank is covered by Stormwind Cavalry, some Palace Guard – aka the Honor Guard and some archers providing covering fire. A Krampus is hiding behind that hill.
↑ Deployment. The heavy flank of the Twilight Kin. The bulk of the army is stuck here in the corner. That said, all elements here are rather fast, and the crossbowmen will be able to quickly get into position.
↑ Deployment. The druchii centre/right is scarcely deployed. The lot are heavy hitters so cannot be forgotten about. On top of that, they are also quick.
↑ Turn 1 – Twilight Kin. While the elves have the initiative, they surrender it to the Twilight Kin to force the dark ones to reveal their plans. The response is ‘Forward!’ orders echoing over the battle line as the Twilight Kin reposition and begin closing the line.
↑ Turn 1 – Twilight Kin. A horde of beasts approaches the elven line.
↑ Turn 1 – Elves. The Elves counter with a redeployment of their own. The Stormwind cavalry charge recklessly into the harpies, hoping to scatter the fliers and block the flanking maneuver.
↑ Turn 1 – Elves. The centre moves forward onto the hill under the watchful eye of the Eagles (Drakons).
The first focused volley is fired, and Gargoyles and Blade Dancers suffer 2 and 4 wounds respectively but both hold steady.
↑ Turn 2 – Twilight Kin. The Stormwind Cavalry indeed run down the gargoyles, and are then counter-charged by the Lycans and the Tower Guard.
↑ Turn 2 – Twilight Kin. While the Lycans and the Reaper Guard route the Stormwind cavalry the rest of the army marches forward under a hail of bolts targeting the Palace Guard. 9 wounds are suffered but they hold firm. On the right flank the Gargoyles cover the Dark Knights.
↑ Turn 2 – Elves. The Palace Guard charge the Reaper Guard. Unfortunately they cross rough ground and are hindered. They only manage to cause 1 wound to the enemy.
↑ Turn 2 – Elves. Bowfire is still targeting the Blade Dancers and the Gargoyles. The Blade Dancers are Routed, and the Gargoyles waver. A moment of relief.
Regeneration heals most of the wounds suffered by the Palace Guard, and the Green Lady renew their energies.
↑ Turn 3 – Twilight Kin. After their failed charge the Palace guard are charged by the whole flank. They are lost (8 wounds from Reaper Guard and 4 from the Lycans).
↑ Turn 3 – Twilight Kin. The crossbowmen fire again at the healed Palace Guard and cause 2 new wounds. The bolt thrower fires at the Drakons, now moving up the right flank – they suffer a wound.
↑ Turn 3 – Twilight Kin. The Dark Knights rush through the Wavered Gargoyles to threaten the flank of the Elven forces.
↑ Turn 3 – Elves. The next wave charges the oncoming Dark Elves – the Tallspear Horde. The Krampus (individual) supports with a flank charge on the Lycans. The spearmen cause 4 wounds to the Reaper guard.
↑ Turn 3 – Elves. With the Blade Dancers destroyed, the battle line move forward once more to pressure the Crossbowmen.
↑ Turn 3 – Elves. Archers take out the Gargoyles, while the Dark Knights are destroyed by a rear charge from the Drakon Riders.
Mr. Easter cursed his miss, leaving an open charge to the rear. Another option he realised later would have been to back up – as its possible to do also when wavered. Sounds cunning, and would probably have changed a whole lot.
↑ Turn 4 – Twilight Kin. The Twilight Kin counter charge – Lycans and Reaper Guard hit the Tallspears, and the Dark Overlord charges the Krampus. The Hydra charges the Archers.
↑ Turn 4 – Twilight Kin. 3 wounds on the Krampus, 10 wounds on the Spears, 2 wounds on the archers.
The crossbowmen waver the Palace Guard (8 wounds).
↑ Turn 4 – Elves. The Tallspears, rejuvenated to 1 wound taken, see the opportunity to destroy the Lycans, supported by the Krampus.
↑ Turn 4 – Elves. The rest of the battleline converge against the crossbowmen, while the hydra is held off by the Kindred archers.
↑ Turn 5 – Twilight Kin. The Dark Elves’ Krampus has snuck around the hill under the Elven radar, ready to move behind the enemy line (and thus score 15% to the Twilight Kin).
This is a gene-uinly sneaky individual, I say.
↑ Turn 5 – Twilight Kin. The lord mounted on his pegasus strike down the Elven ally, but a counter charge through the woods hampers the fighting ability of the Reaper Guard (6 wounds caused).
↑ Turn 5 – Twilight Kin. The hydra shakes the troop of archers, and wavers them, while the long-ranged attacks cause 5 wounds to the Drakons.
↑ Turn 5 – Elves. The Spearmen regenerates most of their suffered damage, and return 6 wounds to the Reaper Guard who waver. The Bolt Thrower manages to cause 3 wounds to the Pegasus Lord.
↑ Turn 5 – Elves. The flank-charging Palace Guard take out the Hydra. The
Eagles drakon charges the horde of crossbowmen, but 6 wounds are not enough to waver them.
↑ Turn 6 – Twilight Kin. The crossbowmen counter charge the fliers and route them (4 wounds). The archers are flank charged by the Lord, and are destroyed.
Also, the Krampus sneaks away from the battlefield, unnoticed by the enemy.
↑ Turn 6 – Elves. The Tallspears charge the Reaper Guard, and finally destroy them. (Much to Mr. Easter’s dismay they are once again fully renewed.)
↑ Turn 6 – Elves. With a final strike the Palace Guard and the remaining Archers charge the crossbowmen and just manage to take them out.
Elves: Kill Points 1135, Scenario Points 0
Twlight Kin: Kill points 605, Scenario points 225
Victory to the High Elves!
After a strong start putting pressure on the left flank the Twilight Kin first lost the right flank, allowing for the High Elves their to support the centre. Not a moment too soon either, for that last fight with the crossbowmen was what gave the Elves the victory. As fits the theme, all wound rolls were on the Dark Kins’ side and they managed to put serious damage consistently on the Elves. As also fits the theme, the renewing magics of Alarielle were beyond this world as the Honor Guard regenerated the majority of the damage they had suffered each turn. Luckily for me, for otherwise the game might have been a very one-sided affair.