I just got home from a game of 40k with several odd aspects. In a sense this post is a tactica Ravenwing (or Dark Angels) for when facing a super heavy Hellhammerm or maybe even a Warhammer 40k Bat Rep (in the shortest sense ever) between Imperial Guard and Dark Angels. But what I really want to come to is
How I stopped worrying and learned to love the atomic Hellhound.
It all began on a sunny afternoon when my local FLGS released their new discount list that included a Hammer of Cadia. The guard player (the Tall Guy) had gotten through most of his infantry and began adding some tanks. I can’t really say why but I ended up sharing the box with him.
For the Tank Commander?
For the Looted Wagons?
As Data would say: “Undisclosed, sir.”
Well, he got the Hellhammer. And now he suggested he would like to try it out. With my Orks – lacking both tankbustas and meganobs? I’m not there yet. So I rolled out my Ravenwing (1250 pts so I had to push):
Level 2 Biker libby – Conversion fields, MBombs, Shroud of Heroes,
Ravenwing Command squad (5), champ, apothecary
6 Bikers, MM Attack bike, 2 Meltas, Meltabombs
4 Bikers, Meltabombs, 2 Plasma
1+1 LS Typhoons
w/ DA Allies:
Interrogator Chaplain, Mace of Redemption
9 Tacticals, Flamer, Combi-Flamer in a Drop Pod
I was up against
a HQ Command squad,
A Platoon Command squad
A Veteran Squad
2 Infantry Squads
The HELLHAMMER! (It should have a name, shouldn’t it?!)
There was some Plasma and Grenade Launchers in there…
And both were losing comms with the rest of the force and had to establish new comm routes by holding key points. (Maelstrom 2 – get new Maelstrom Cards – as many you hold Objectives up to 6).
I had a plan. Hug him. If he cant place his blasts without hitting his own, he can’t target me. Like those small annoying face hugging creatures in every space film/game ever. An axe won’t help too much against them. Plan B, get lucky with my three melta shots or Black Knights.
He outflanked his platoon command and infantry squad using a warlord trait, but regretted it.
I get the first turn. 1) I forgot my psychic phase, 2) I forgot my Drop Pod. My meltas missed (pretty much the whole game, as usual). But I covered most of the objectives and took out a sentinel.
He missed me with the nasty cannon killed one, I jinked a bit too much but it was alright.
The whole game was a bit of a cat and mouse. And like of mice and men, all plans failed. I wanted to stay in combat to keep away from that big blast. He blasted away my whole tactical squad and drop pod with one shot. But I got lucky with the Maelstrom cards – or was it an illusion when I drew so many?
In the end he had his Tank. And I had a land speeder and my two characters (had been hiding for three or four turns). I had missed something with their movement, and thought it was 6″ so I didn’t correct him when he moved only 6″ all the time. He thought it was needed to fire all the weapons – I for some inherent rule. Nope. We were utterly wrong and it might have helped him take the game on sudden death. (He was close as it was, with him missing and me jinking whatever I could.)
But as it was I won the game by Victory Points.
But I learned, it wasn’t too bad. The game was fun, and at a bit larger points where support is more ample, and with noone outflanking it will be quite different. I also learned that I lack in antitank. But I know who learned more…